Description
Retains the practical approach to teaching visual modeling techniques
and the industry standard Unified Modeling Language. Introduces the
concept of requirements, use cases, and class diagrams. Softcover.
From the Back Cover
Within the space
of just a few years, the Unified Modeling Language (UML) has emerged as
the design medium of choice for developing large-scale distributed
object applications. The UML's standard semantics and notation for
describing object structure and behavior make it particularly well
suited to this function. Augmented by the Rational Unified Process, an
extensive set of software development guidelines, and the Rational Rose
visual modeling tool, the UML greatly facilitates the process of
developing quality object-oriented applications that meet both
deadlines and requirements.
Fully updated and revised, Visual Modeling with Rational Rose 2002 and UML
is a comprehensive introduction and tutorial that shows how to use a
tool (Rational Rose 2002), a process (the Rational Unified Process),
and a language (the UML) to successfully visualize, specify, document,
and construct a software system. This timely new edition, written by
the UML Evangelist at Rational Software Corporation, breaks the
technology down to its essentials and provides clear explanations of
each element. The book follows a simplified version of the Rational
Unified Process from project inception through system analysis and
design. The popular sample case study from the previous editions (a
registration system for a fictional university) has been retained and
updated, now better illustrating the iterative development process in
practice, the UML in action, and the proper application of Rational
Rose 2002. Newly updated appendixes demonstrate code generation and
reverse engineering using Rational Rose 2002 with the C++, Visual C++,
and Visual Basic programming languages. In addition, a handy glossary
defines key object technology and software modeling terms.
Topics covered include:
- Creating use cases
- Finding objects and classes
- UML stereotypes and packages
- Scenarios, sequence diagrams, and collaboration diagrams
- Discovering object interaction
- Specifying relationships, association, and aggregation
- Adding behavior and structure
- Superclass/subclass relationships and inheritance
- Object behavior and Harel state transition diagrams
- Checking for model consistency
- Specifying, visualizing, and documenting system architecture
- The iteration planning process
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